local changshe = fk.CreateSkill{
  name = "wk_heg__changshe",
}
-- local changshe_attack = fk.CreateAttackRangeSkill{
--   name = "#wk_heg__changshe_attack",
--   correct_func = function (self, from, to)
--     local room = Fk:currentRoom()
--     if H.inFormationRelation(from, from) and #room.alive_players > 3 then
--       if from:hasShownSkill(self) or table.find(H.getFormationRelation(from), function (p) return p:hasShownSkill(self) end) then
--         return #H.getFormationRelation(from) + 1
--       end
--     end
--   end,
-- }
Fk:loadTranslationTable{
  ["wk_heg__changshe"] = "长蛇",
  [":wk_heg__changshe"] = "阵法技，与你处于同一队列的角色攻击范围+X（X为与你处于同一队列角色数） 。",
}

return changshe